November 2010Monthly Archives
Dr. Irene T. Boland, Marketing and Communication Executive at PulseLearning (a global leader in effective training development) is presenting (a very tightly summarized version of) her original research into using Second Life as a platform for learning at I/ITSEC December 1, 2010. For those who are interested in receiving the full text, use the contact … Continue Reading
In Part 1 of this article series, we investigated the special planning that is required for virtual worlds learning, in addition to the usual criteria considered for an eLearning project. In this article, we discuss effective Analysis and Design – as it pertains to virtual worlds.
Twenty six learners reported that being able to use the 3D environment at any time was very convenient for their unconventional work and school schedules.
First of a four-article series by Irene T. Boland, PhD. If you will be at I/ITSEC 2010, you can see Dr. Boland present her original research on December 1st. Ask a learner who has been in a virtual world what they think and you may hear that they love that they get to explore new … Continue Reading
I’m an avid reader of books – especially any book that I think has something interesting to teach. I’ve been asked before “What should an instructional designer know?” – as if it can be summed up in a few sentences, or paragraphs, or pages. A well-rounded instructional designer has a myriad of knowledge, skills and … Continue Reading
Being an avid user of iPhone (but irritated that they prevent me from seeing Flash) I wanted to check out the new Google Nexus phone. I went to their 3D model, was able to drag-to-rotate it, but… (see image) Nexus Phone 3D Model The instructions say to click “pull” in order to see specs. There’s … Continue Reading
Try searching Twitter using the hashtags below to see some of the interesting information and insights being shared by learning professionals each day on Twitter.
The purpose of this article is to summarize and include feedback from professionals and students on what knowledge, skills or attitudes are needed for a learning professional to be considered competent in the use of Virtual Worlds as a learning tool.
Unlike authors who write from deep within academia, Clark reaches out to field professionals constantly to keep apprised of what is most important to the people on the front lines of learning.
With so many social media choices, it’s difficult to know where to go and what to do first. Determining which sites or activities are worthwhile and which are time wasters can be time consuming.