Research
CategoryWhat is the impact of avatar mouth movement and lip synchronization on learning?
A recent search of academic databases turned up a hole in the knowledgebase. For learning professionals who are currently developing avatars for use in eLearning projects – the question of whether there is any learning impact from the presence (or absence) of avatar mouth movements is not answered yet. If you are aware of research … Continue Reading
Practical Applications of Research: Twitter for Learning Survey Results
The Responses fall into three major groups: How we (learning professionals) are using Twitter in general; how we use Twitter for teaching and learning; and workplace awareness and attitudes toward Twitter.
What learners hate about virtual world learning
Now, we explore some specific examples of what can go wrong and prevent your learners from focusing on their objectives. By far, the largest source of issues for the 300+ learners in my study was the SL platform itself.
Making the virtual world learning experience better
The top recommendations for improvement from the 300+ participants I surveyed focused on having more 3D models, having more instructional videos similar to the ones in the experiment as part of the course, having the choice whether or not to use Second Life (SL) and getting more help learning to use it.
Practical Applications of Research: Using Twitter for learning. Can we? Should we? How?
This issue of PAR gathers up some of the recent ideas and anecdotes offered by our peers in the field as a means of opening a healthy discussion about using Twitter, or other microblogging tools, to facilitate always-on collaborative learning.













