Instructional Design

Category
f-VW

Digital natives, digital competence and getting the right candidate into the job.

The goal of digital competence: be skilled at finding, evaluating, creating and effectively using information and transfer these skills to the workplace and personal life. Competency areas: visual literacy, new media literacy, information fluency, and information competency.

0
f-Peers

Assessing Digital Natives for their Digital Competencies – What’s the score? Practical Applications of Research

Being familiar with computers and internet does not entail being able to use them in a competent way… living in a digital environment does not reliably imply being digital competent. What are the results when Digital Natives are assessed against Digital Competencies?

0
Digital Native eLearning

Digital natives are NOT all tech experts – guidance for training the ‘net generation at work

We can’t look at our learners as either in or out of a highly technically skilled group based simply on their age. As a learning and development professional, you know how to assess learners skills, knowledge and attitudes – and looking at their age isn’t it.

1
Mobile Learning

Mobile learning – if you build it, will they come? and stay? and love it? Part 2 of 2

The mobile learning in the experiment enables these types of interactions for learners: acquire knowledge, store knowledge, share with others and collaborate on collective knowledge, co-create new knowledge with peers.

1
Mobile Learning

Mobile learning – if you build it, will they come? and stay? and love it? Part 1 of 2

Mobile learning is something that fascinates most of us and vexes many with its myriad tradeoffs and troubleshooting. You can remove some of the struggles and uncertainties by leveraging recent research into what makes learners commit to using mobile learning.

0
Book Review

eLearning ideas abound in the new Online Learning Idea Book from Pfeiffer

There’s something unusually satisfying about a book edited by one of us – for us. The topics are the kind of things we’d share with each other if we all worked at the same company or sat in the same office building…..but we don’t have that co-location luxury. This book brings all of us together in the same room (intellectually, at least) to show and teach each other our best tips and tricks.

0
demoFeature

eLearning Avatar creation using LivingActor from Cantoche (product review and demo)

The process for creating avatars is simple and straight-forward. Navigation controls are found in intuitive places, are clearly labeled with what they do – and behave as expected.

0
iitsecFeature

The best parts of I/ITSEC 2010 – the world’s largest modeling and simulation training conference

When you step into the convention center (the new half) you see exhibit booths that are at least 2 stories tall, with large flat screen televisions or curved projection screens. You hear the “Blam! Whack! Pop! Hisssssss, Vrmmmm…” of people taking simulators for a whirl. The overall size of the show floor seems to be at least equal to two American football fields – probably more.

0
designingPart2

Designing Effective Learning for Virtual Worlds, Part 2 – Analysis and Design

In Part 1 of this article series, we investigated the special planning that is required for virtual worlds learning, in addition to the usual criteria considered for an eLearning project. In this article, we discuss effective Analysis and Design – as it pertains to virtual worlds.

6
loveVL

What learners love about virtual world learning

Twenty six learners reported that being able to use the 3D environment at any time was very convenient for their unconventional work and school schedules.

1
123

About eLearning Future

eLearningFuture provides comprehensive information about the design, development, deployment and evaluation of eLearning using today’s and tomorrow’s innovative emerging technologies. We focus on both what is currently proven to work, and technologies that show promise.
Our concentration areas currently include (but are not limited to): virtual worlds and environments, social learning platforms that include technologies such as blogs and wikis, and mobile or micro learning.

Recent Tweets

Follow Us On Twitter