Virtual Worlds Learning

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demoFeature

eLearning Avatar creation using LivingActor from Cantoche (product review and demo)

The process for creating avatars is simple and straight-forward. Navigation controls are found in intuitive places, are clearly labeled with what they do – and behave as expected.

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designingPart2

Designing Effective Learning for Virtual Worlds, Part 2 – Analysis and Design

In Part 1 of this article series, we investigated the special planning that is required for virtual worlds learning, in addition to the usual criteria considered for an eLearning project. In this article, we discuss effective Analysis and Design – as it pertains to virtual worlds.

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loveVL

What learners love about virtual world learning

Twenty six learners reported that being able to use the 3D environment at any time was very convenient for their unconventional work and school schedules.

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loveHateVL

Learners’ love/hate relationship with virtual world learning experiences

First of a four-article series by Irene T. Boland, PhD. If you will be at I/ITSEC 2010, you can see Dr. Boland present her original research on December 1st. Ask a learner who has been in a virtual world what they think and you may hear that they love that they get to explore new … Continue Reading

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3dWorld

Competencies for Learning Professionals (CLP): Virtual Worlds

The purpose of this article is to summarize and include feedback from professionals and students on what knowledge, skills or attitudes are needed for a learning professional to be considered competent in the use of Virtual Worlds as a learning tool.

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f-simuSeriousGames

Review: The Complete Guide to Simulations and Serious Games by Clark Aldrich

Unlike authors who write from deep within academia, Clark reaches out to field professionals constantly to keep apprised of what is most important to the people on the front lines of learning.

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f-Avatar

What is the impact of avatar mouth movement and lip synchronization on learning?

A recent search of academic databases turned up a hole in the knowledgebase. For learning professionals who are currently developing avatars for use in eLearning projects – the question of whether there is any learning impact from the presence (or absence) of avatar mouth movements is not answered yet. If you are aware of research … Continue Reading

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f-VW

What learners hate about virtual world learning

Now, we explore some specific examples of what can go wrong and prevent your learners from focusing on their objectives. By far, the largest source of issues for the 300+ learners in my study was the SL platform itself.

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f-VWBetter

Making the virtual world learning experience better

The top recommendations for improvement from the 300+ participants I surveyed focused on having more 3D models, having more instructional videos similar to the ones in the experiment as part of the course, having the choice whether or not to use Second Life (SL) and getting more help learning to use it.

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About eLearning Future

eLearningFuture provides comprehensive information about the design, development, deployment and evaluation of eLearning using today’s and tomorrow’s innovative emerging technologies. We focus on both what is currently proven to work, and technologies that show promise.
Our concentration areas currently include (but are not limited to): virtual worlds and environments, social learning platforms that include technologies such as blogs and wikis, and mobile or micro learning.

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