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	<title>Comments on: Learners&#8217; love/hate relationship with virtual world learning experiences</title>
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		<title>By: Learner Love/Hate Relationship with Virtual Worlds &#124; Digital Fingerprint</title>
		<link>http://www.elearningfuture.com/learners-lovehate-relationship-with-virtual-world-learning-experiences/comment-page-1/#comment-193</link>
		<dc:creator>Learner Love/Hate Relationship with Virtual Worlds &#124; Digital Fingerprint</dc:creator>
		<pubDate>Sat, 21 Nov 2009 09:40:35 +0000</pubDate>
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		<description>[...] Read full article. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read full article. [...]</p>
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		<title>By: brian bauer</title>
		<link>http://www.elearningfuture.com/learners-lovehate-relationship-with-virtual-world-learning-experiences/comment-page-1/#comment-178</link>
		<dc:creator>brian bauer</dc:creator>
		<pubDate>Tue, 20 Oct 2009 12:05:32 +0000</pubDate>
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		<description>In my opinion, for serious applications, VR needs to be positioned as a tool, not a destination.  The harder you make the tool to use, the lower the adoption rates.  If you can employ VR as a User Interface to execute an Ezssential Transaction, in a manner that is &quot;better&quot; than another accessible tool, you should see not only positive feedback, but momentous uptake.  
The problem with SL is that they were first.  Imagine trying to sell customers on the virtues of the Model T in 2009 as a daily driver?  Ford has successfully evolved the technology 0ver the years, and there are now more appropriate models available. it is not inconceivable that SL could do the same, but they will also be surrounded by fierce competition.</description>
		<content:encoded><![CDATA[<p>In my opinion, for serious applications, VR needs to be positioned as a tool, not a destination.  The harder you make the tool to use, the lower the adoption rates.  If you can employ VR as a User Interface to execute an Ezssential Transaction, in a manner that is &#8220;better&#8221; than another accessible tool, you should see not only positive feedback, but momentous uptake.<br />
The problem with SL is that they were first.  Imagine trying to sell customers on the virtues of the Model T in 2009 as a daily driver?  Ford has successfully evolved the technology 0ver the years, and there are now more appropriate models available. it is not inconceivable that SL could do the same, but they will also be surrounded by fierce competition.</p>
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		<title>By: Michael</title>
		<link>http://www.elearningfuture.com/learners-lovehate-relationship-with-virtual-world-learning-experiences/comment-page-1/#comment-177</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 17 Oct 2009 13:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.elearningfuture.com/?p=16722#comment-177</guid>
		<description>A question for you.
Do you not think that too many educational and business enterprises go overboard when it comes to using some form of virtual presentations? 
That is instead of trying to blend it into a program as just a piece they go all out and try to make it the whole thing thereby losing the potential acceptance of those who might accept it as part. Does it not in a way cause them to mentally not only reject what is there but cause a mental block when it comes to other material presented in the same way?</description>
		<content:encoded><![CDATA[<p>A question for you.<br />
Do you not think that too many educational and business enterprises go overboard when it comes to using some form of virtual presentations?<br />
That is instead of trying to blend it into a program as just a piece they go all out and try to make it the whole thing thereby losing the potential acceptance of those who might accept it as part. Does it not in a way cause them to mentally not only reject what is there but cause a mental block when it comes to other material presented in the same way?</p>
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		<title>By: Jan Watrous-McCabe</title>
		<link>http://www.elearningfuture.com/learners-lovehate-relationship-with-virtual-world-learning-experiences/comment-page-1/#comment-176</link>
		<dc:creator>Jan Watrous-McCabe</dc:creator>
		<pubDate>Fri, 16 Oct 2009 18:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.elearningfuture.com/?p=16722#comment-176</guid>
		<description>Thanks for sharing this information. This will be extremely useful information to better understand use, experience and application of virtual worlds. I would be extremely interested to see if the results of the age group (18 to 23) vary based on age. Our average employee age is 45 and I struggle with even suggesting virtual worlds...</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this information. This will be extremely useful information to better understand use, experience and application of virtual worlds. I would be extremely interested to see if the results of the age group (18 to 23) vary based on age. Our average employee age is 45 and I struggle with even suggesting virtual worlds&#8230;</p>
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		<title>By: David Ehrman</title>
		<link>http://www.elearningfuture.com/learners-lovehate-relationship-with-virtual-world-learning-experiences/comment-page-1/#comment-171</link>
		<dc:creator>David Ehrman</dc:creator>
		<pubDate>Tue, 13 Oct 2009 14:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.elearningfuture.com/?p=16722#comment-171</guid>
		<description>Irene,
I look forward to the rest of your articles on this topic. Keep up the good work!
David</description>
		<content:encoded><![CDATA[<p>Irene,<br />
I look forward to the rest of your articles on this topic. Keep up the good work!<br />
David</p>
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