December 22, 2010

Blog Archives
iitsecFeature

The best parts of I/ITSEC 2010 – the world’s largest modeling and simulation training conference

When you step into the convention center (the new half) you see exhibit booths that are at least 2 stories tall, with large flat screen televisions or curved projection screens. You hear the “Blam! Whack! Pop! Hisssssss, Vrmmmm…” of people taking simulators for a whirl. The overall size of the show floor seems to be at least equal to two American football fields – probably more.

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dissertation

Efficacy of Second Life in Constructivist Learning Activities

Dr. Irene T. Boland, Marketing and Communication Executive at PulseLearning (a global leader in effective training development) is presenting (a very tightly summarized version of) her original research into using Second Life as a platform for learning at I/ITSEC December 1, 2010. For those who are interested in receiving the full text, use the contact … Continue Reading

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designingPart2

Designing Effective Learning for Virtual Worlds, Part 2 – Analysis and Design

In Part 1 of this article series, we investigated the special planning that is required for virtual worlds learning, in addition to the usual criteria considered for an eLearning project. In this article, we discuss effective Analysis and Design – as it pertains to virtual worlds.

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loveVL

What learners love about virtual world learning

Twenty six learners reported that being able to use the 3D environment at any time was very convenient for their unconventional work and school schedules.

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loveHateVL

Learners’ love/hate relationship with virtual world learning experiences

First of a four-article series by Irene T. Boland, PhD. If you will be at I/ITSEC 2010, you can see Dr. Boland present her original research on December 1st. Ask a learner who has been in a virtual world what they think and you may hear that they love that they get to explore new … Continue Reading

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3dWorld

Competencies for Learning Professionals (CLP): Virtual Worlds

The purpose of this article is to summarize and include feedback from professionals and students on what knowledge, skills or attitudes are needed for a learning professional to be considered competent in the use of Virtual Worlds as a learning tool.

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f-VW

What learners hate about virtual world learning

Now, we explore some specific examples of what can go wrong and prevent your learners from focusing on their objectives. By far, the largest source of issues for the 300+ learners in my study was the SL platform itself.

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f-VWBetter

Making the virtual world learning experience better

The top recommendations for improvement from the 300+ participants I surveyed focused on having more 3D models, having more instructional videos similar to the ones in the experiment as part of the course, having the choice whether or not to use Second Life (SL) and getting more help learning to use it.

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About eLearning Future

eLearningFuture provides comprehensive information about the design, development, deployment and evaluation of eLearning using today’s and tomorrow’s innovative emerging technologies. We focus on both what is currently proven to work, and technologies that show promise.
Our concentration areas currently include (but are not limited to): virtual worlds and environments, social learning platforms that include technologies such as blogs and wikis, and mobile or micro learning.

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