December 22, 2010
Blog ArchivesThe best parts of I/ITSEC 2010 – the world’s largest modeling and simulation training conference
When you step into the convention center (the new half) you see exhibit booths that are at least 2 stories tall, with large flat screen televisions or curved projection screens. You hear the “Blam! Whack! Pop! Hisssssss, Vrmmmm…” of people taking simulators for a whirl. The overall size of the show floor seems to be at least equal to two American football fields – probably more.
Efficacy of Second Life in Constructivist Learning Activities
Dr. Irene T. Boland, Marketing and Communication Executive at PulseLearning (a global leader in effective training development) is presenting (a very tightly summarized version of) her original research into using Second Life as a platform for learning at I/ITSEC December 1, 2010. For those who are interested in receiving the full text, use the contact … Continue Reading
Designing Effective Learning for Virtual Worlds, Part 2 – Analysis and Design
In Part 1 of this article series, we investigated the special planning that is required for virtual worlds learning, in addition to the usual criteria considered for an eLearning project. In this article, we discuss effective Analysis and Design – as it pertains to virtual worlds.
What learners love about virtual world learning
Twenty six learners reported that being able to use the 3D environment at any time was very convenient for their unconventional work and school schedules.
Learners’ love/hate relationship with virtual world learning experiences
First of a four-article series by Irene T. Boland, PhD. If you will be at I/ITSEC 2010, you can see Dr. Boland present her original research on December 1st. Ask a learner who has been in a virtual world what they think and you may hear that they love that they get to explore new … Continue Reading
Competencies for Learning Professionals (CLP): Virtual Worlds
The purpose of this article is to summarize and include feedback from professionals and students on what knowledge, skills or attitudes are needed for a learning professional to be considered competent in the use of Virtual Worlds as a learning tool.
What learners hate about virtual world learning
Now, we explore some specific examples of what can go wrong and prevent your learners from focusing on their objectives. By far, the largest source of issues for the 300+ learners in my study was the SL platform itself.
Making the virtual world learning experience better
The top recommendations for improvement from the 300+ participants I surveyed focused on having more 3D models, having more instructional videos similar to the ones in the experiment as part of the course, having the choice whether or not to use Second Life (SL) and getting more help learning to use it.

















